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Showing posts from March, 2021
Critique Reflection blog Post
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In my chandelier animation, the design is not quite as refined as it could be. I find that some shots could be tilted more or less, or in the case of the shot following the chandelier as it swings, I could definitely have changed the angle as it swung. Overall, I did a fairly good job with the shots, having the right focus for the feel that I was looking for, however, I feel that with more practice, I will be able to pull more emotions out of the same scenes. The technical quality of the animation is definitely and obviously flawed, with the shadows not rendering in the necessary stills. However, I will soon fix this problem and re-upload this project. Other than that, with more time, I would have mapped bumps to the surfaces based on their textures, as that would bring in even more shadow, and give a realer feel. I also felt my chandelier glowed strangely, and I would love to get a more refined glass texture. My shape and design wa...
Final Pendulum Animation
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I really liked how my animation turned out, the seamless texture I found for the wallpaper definitely fit my eerie, ghostly feel that I wanted. I was very happy with my camera angles, they were sufficiently jarring, as the scene progressed from being established to unfolding with stranger and crazier shots, even though the chandelier was slowing down, it felt like a descent into madness. Unfortunately, I had issues rendering my shadows, and will have to update this project one last time with my successful version. In the future, I feel I will understand far better what I want to see in my storyboards.
Final Hand Animation
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This animation turned out pretty well. Armatures are a fun tool that I have already used for personal projects, and make the whole class make far more sense. While the animation here is mostly fine, my original idea involved far more contraction, however the vertex groups for the armatures could not handle it, so in the future, I will be far more precise and researched in how I reassign vertices to bones.
Action Scavenger Hunt Blog Post
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Actions are repeating animations meant to portray something for the entire time that it is being portrayed. This animation will start at a common point, and at the end, return to the original point that other animations start at. They are used for lots of background characters, who you can assign actions to so they do not all have to be individually animated, and can be doing a variety of actions with a small library