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Set Design Progress
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Since my chase scene takes place in a linear plane, my scene is very linear, and when my HDRI's texture is shown, it will feel very complete. My character will be running through this forest, with a spotlight chasing it. The forest has trees, which are all variations of the one tree I made, following a tutorial on youtube. The grass and rock texture were also done with tutorials, and the bushes are simply edited trees.
Design Principles Review and Proposal
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My scene will focus on lines, drawing the viewer into movement. The basis is the character running in a line, on a forest path. The path is flanked with trees on either side, tall straight vertical lines, with leaves only viewable in the distance, and their shadows from directly above the path. The moon will be visible on the the right center, rule of thirds style. The character will be on the left of this shot running, sliding, jumping, and so forth, over obstacles in the path. The only sources of light will be the moon, shining beams through the trees, which represents the goal, as the character runs towards that side of the path, and a spotlight, starting straight horizontal following the character, and pointing at the character. As the character moves further down the path, the spotlight moves more and more vertically above the character, until it is directly above, and revealed to be a spaceship with a floodlight, following the character. The scene ends as the character gets ...