I had two large difficulties, both pertaining to the pretzels. First, when I was modeling them, It was very difficult to make them look right, and I made four different models before coming across this one, made through assembling vertices one by one, in the shape of a pretzel image I found. I then extruded the shape, and then used a subdivision surface modifier. My second challenge was far stranger, a material glitch I ran into while trying to texture the pretzels, in which the texture would be a static green and purple, (pictured below). In the end, I had to make a new material, and mess with the roughness value until it worked.
This animation turned out pretty well. Armatures are a fun tool that I have already used for personal projects, and make the whole class make far more sense. While the animation here is mostly fine, my original idea involved far more contraction, however the vertex groups for the armatures could not handle it, so in the future, I will be far more precise and researched in how I reassign vertices to bones.
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