Hard Surface Modeling is a series of techniques used for making consistent smooth edges, often at hard angles. It is often used for armor, vehicles, weapons, and creatures.
This animation turned out pretty well. Armatures are a fun tool that I have already used for personal projects, and make the whole class make far more sense. While the animation here is mostly fine, my original idea involved far more contraction, however the vertex groups for the armatures could not handle it, so in the future, I will be far more precise and researched in how I reassign vertices to bones.
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