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Showing posts from 2020

Animation Checkup 12/20/20

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Pendulum Update 12/13

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  I created a golden material for the Chandelier, and have chosen a color for my light. I also constructed a 30m hallway, with window frames, which will eventually be stained glass windows. All pieces have been scaled precisely rather than by eye, and a maroon color has been chosen as a wallpaper (not pictured here) as a good contrast with the gold. The plan is to have shots from the southern side of the room, showing the chandelier swinging at great distance, and then to cut to another shot of the chandelier swinging too close for comfort to the wall, perhaps at a Dutch Tilt to show the precarious-ness. Next week floor and floor objects should be finished.

Resolution

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Pendulum Animation

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  Pendulum Animation

History of Animation -Pioneers in Computer Animation

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     Computer animation has been in development ever since the 1960s, when John Whitney, one of the fathers of computer animation, began experimenting with computer animation. John grew up in Pasadena California, and attended Pomona College. John’s first work was filming a lunar eclipse on 8mm film. To do this, he constructed a telescope by hand to better film the event. In 1939, John was awarded for five abstract films he did with his brother, James Whitney. At this time, what he was most known for was his animated opening for Alfred Hitchcock’s Vertigo . In 1960, he started Motion Graphics Incorporated. Here he animated title sequences for movies, television shows, and commercials. In 1970, he made the switch to digital computers, as they were faster. He became a professor at California Institute of Technology, and was well recognized for possibly his greatest accomplishment, Psychedelic . From here he began to experiment with computer graphics more, becoming a known in...

Penny Animation

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  Penny Animation

Ball Bounce Animation

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  Ball Bounce Timing and Spacing

Character model choice

I will be creating a character model

Hard Surface Modeling Investigation

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Hard Surface Modeling is a series of techniques used for making consistent smooth edges, often at hard angles. It is often used for armor, vehicles, weapons, and creatures.

Pretzel Renders

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Renders: Bird's Eye Perspective  Establishing Shot Medium Shot Point Of View Worm's Eye Perspective Challenges: I had two large difficulties, both pertaining to the pretzels. First, when I was modeling them, It was very difficult to make them look right, and I made four different models before coming across this one, made through assembling vertices one by one, in the shape of a pretzel image I found. I then extruded the shape, and then used a subdivision surface modifier. My second challenge was far stranger, a material glitch I ran into while trying to texture the pretzels, in which the texture would be a static green and purple, ( pictured below ). In the end, I had to make a new material, and mess with the roughness value until it worked. Radioactive Pretzel

Bust 3D Print - Mini Me

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3D Model Formatted For Print From Blender

Creelman Bust by nairbcreelman on Sketchfab

3D Scan

Brian Creelman Scan by nairbcreelman on Sketchfab